﻿package  
{
	import flash.display.MovieClip;
	
	public class Village1 extends Background 
	{		
		public function Village1() 
		{
			init();
		}
		
		private function init():void
		{
			SetInfo();
		}
		
		override protected function SetInfo():void
		{
			AreaName = Constants.Area_Village;
			ExitDown = "Village2";
			RandomBattles = false;
		}
		
		public override function GetMessage(index:int):String
		{
			switch(index)
			{
				case 0:
					return Constants.SaveGameDialogue;
				break;
				case 1:
					return Constants.RestDialogue;
				break;
				case 2:
					return StringHelper.WriteTreasureText(chest_2_0);
				break;
				case 3:
					return StringHelper.WriteTreasureText(chest_3_1);
				break;
				default:
					return StringHelper.Empty;
				break;
			}
		}
	}
}
